//Radar Template //Download the photoshop plug-in here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop //Bind for screenshots: bind "0" "sv_cheats 1; developer 0; r_drawviewmodel 0; cl_drawhud 0; net_graph 0; r_disable_distance_fade_on_big_props 1; r_disable_distance_fade_on_big_props_thresh 2" //Overview: scale 9.00, pos_x 2868, pos_y 272 // setpos 8627.968750 -4335.996094 16.093811;setang -0.246396 -94.641571 0.000000 "jb_mario_rescue_v1_2" { "material" "overviews/jb_mario_rescue_v1_2" // texture file "pos_x" "2868" // upper left world coordinate "pos_y" "272" "scale" "9.00" //Uncomment to use multiple heights. "verticalsections" { "default" // The default "mapname_radar.dds" image { "AltitudeMax" "10000" "AltitudeMin" "-79" } "lower" // If desired, the "mapname_lower_radar.dds" image { "AltitudeMax" "-80" "AltitudeMin" "-10000" } } // // loading screen icons and positions //"CTSpawn_x" "0" //"CTSpawn_y" "0" //"TSpawn_x" "0" //"TSpawn_y" "0" //Bomb site locations // "bombA_x" "0" // "bombA_y" "0" // "bombB_x" "0" // "bombB_y" "0" //Hostage Locations // "Hostage1_x" "0" // "Hostage1_y" "0" // "Hostage2_x" "0" // "Hostage2_y" "0" // "Hostage3_x" "0" // "Hostage3_y" "0" // "Hostage4_x" "0" // "Hostage4_y" "0" // "Hostage5_x" "0" // "Hostage5_y" "0" // "Hostage6_x" "0" // "Hostage6_y" "0" }