// Valve Material Setup 2014. Brought you by Studio Apocalyptic.
// Written by Yogensia and Rafael De Jongh
// More information: http://source.gamebanana.com/tuts/11498
// Parameter Cheat Sheet: http://bit.ly/1ibGMCe (Google Drive Spreadsheet)

Vertexlitgeneric
{

	// MAIN SETTINGS
	$basetexture	"models/weapons/enw/knife/dtb_dagger/dtb"
	$bumpmap	"models/weapons/enw/knife/dtb_dagger/dtb_normal"

	// PHONG SHADING
	$phong                      	1
	$phongboost                	 0.44
	$phongfresnelranges         	"[1 3 6]"
	$phongtint                  	"[.8 .8 1]"
	$phongexponenttexture       "models/weapons/enw/knife/dtb_dagger/dtb_exp"
	$phongalbedotint            	1
	$phongalbedoboost           	64
	$normalmapalphaphongmask  1

	// ENVIRONMENT REFLECTION
	$envmap                     env_cubemap
	$envmaptint                 "[.05 .05 .09]"
	$normalmapalphaenvmapmask   1

	// RIM LIGHT
	$rimlight                   	1
	$rimlightexponent	28
	$rimlightboost           1.4
	$rimmask                  1

}
